And while that isn’t necessarily overly challenging for your character, it can get very tedious at times. From the beginning of Titan Quest through to the end, these guys always seem to hang out in groups. You won’t have been playing the game for long before you run into something you’ll be seeing a lot for the rest of the game – large groups of monsters of the same type. The graphics and textures in the game are very nicely done Unfortunately while pretty, this doesn’t make those areas seem anything but normal, which seems contrary to what you’d expect for woods and hillsides that are filled with rampaging monsters. Some of the most beautiful effects are during sunrise and sunset, when all the scenery seems to take on a gorgeous glowing hue. That’s not to say being outside is drab, because as in-game time progresses, the sun will gradually move through the sky and eventually become night. The areas which provide the best ambience are those which are underground, as the darkened nature of the environment coupled with the more prevalent thematic music just seems to work together that much better. In many ways this helps to make many outdoor areas, as this is where that often occurs, fairly bland in the way they feel. While there are definitely occasions in which the music is very stirring, there are large portions of the game in which the music simply fades into the background. Moving on from graphics, one thing that isn’t terribly notable in Titan Quest is thematic music. This is particularly true if you ever get to look down from a cliff at the next area you’ll be heading towards. While you’ll only get a glimpse of the scale of the scenery at first, as you play through the game you’ll definitely get an idea of how much effort went into just the graphics, and how spectacular they can be at times. Titan Quest also does a nice job of making it possible to see through any scenery your character stands behind, although this doesn’t always quite work especially when inside or underground. The trees, while they don’t actually move, look lovely, and the grass and water do move as you run through them. Both your character, and everything else around them, cast some visually impressive shadows, even down to the weapons they are carrying. As you run down the road, you’ll start to notice the attractive graphics, the first thing that will impress you in the game. You’re thrown immediately into the thick of the action by the first person you meet at the side of the road – a man from a local village requesting help. Titan Quest starts with you playing a wandering warrior who has appeared at a time when ancient Greece is in an uproar. What Titan Quest does give you is a game that looks nice, plays well, and has immense opportunities both for replaying, and for making your own worlds. Titan Quest calls itself an “action role-playing game” that is “set in the mythical worlds of ancient Greece, Egypt, and Asia”, and while Titan Quest certainly is an action game, in that you’ll need to hack and slash your way through those ancient worlds with little relief, Titan Quest really doesn’t provide much in the way of role-playing.
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